Creating a machine gun sound from everyday objects

Image from WikiMedia
This a brief demonstration on the construction of a machine gun sound, for an upcoming game mod I’m working on (WW1:Source).
As an exercise, I tried to create an approximation of the German MG 08/15 machine gun using the sounds of everyday objects, and minimal processing.
The aim was a percussive, hammer-like sound, with metallic elements, loud but short in duration (as it has to be repeated rapidly in-game.)
So, here goes:
1. We start from a short sample of a plastic water bottle being squashed (not very impressive on it’s own.)
2. Add a little distorted sample from the same source: mix
3. Next, I add the sound of a wooden brush handle hitting a glass tile, for a bit of percussive ‘click’: mix
4. Overlay a sample recorded by shaking a small metal box filled with screws, for that metallic/ammo element: mix
6. A sprinkling of white noise: mix
7. Now, I add the sound of my espresso machine handle being slammed down (part of this sample pack), for that percussive thump: mix
8. … and a bit of wooden door closing, to accentuate that: mix
9. Then, a couple of hand-muted cymbal strikes are thrown into the mix, for a bit of metallic “clank”: mix
10. Finally, a snippet of metallic tinkle from my box of screws, delayed by a few ms, and a little low-passed reverb tail: mix
11. Now for a bit of compression, bringing the level up by a few dB: mix
12. Getting there, but let’s make it more “boxy”. Low-pass EQ at 40Hz,and a bit of boost around 500Hz: mix
Let’s check it in-game:
You can see a similar MG in action here.
Tags: WW1:Source

June 18, 2009
fantastic! Thanks for sharing.
July 2, 2009
sounds good
July 4, 2009
wow great work
August 31, 2009
Wow. Thats impressive. Very nice job.