Coming from a multi-disciplinary engineering background, I have a passion for all aspects of audio production, and believe in technical and artistic excellence in sound.
I currently work in Film Sound, Sound Design, and Music Recording.
Skills
I am proficient in:
Most major DAWs, including Cubase/Nuendo, ProTools, Ableton Live and Reaper.
Sound editing tools, including Wavelab and Audition.
Sound programming environments, including Max/MSP, pD, and cSound.
My experience includes:
Practical sound engineering applications.
Recording techniques, both studio-based and on-location.
Sound editing, processing, and mixing.
Sound design for moving image and interactive applications.
Custom effects design and implementation.
Audio middleware (FMod).
I have:
A well-grounded engineering background.
An in-depth understanding of digital audio technology and workflows.
Extensive audio equipment expertise, in both the digital and analog domains.
A passion for audio quality, and the artistic expression through sound.
I am interested in:
New audio technologies, learning, and acquiring new skills.
Film Sound techniques in the context of game audio.
The application of procedural content generation in interactive audio.
Supporting and enriching innovative gameplay through innovative sound.
Bio / CV
Please download my full CV here. (pdf)
Profile
Coming from a multi-disciplinary engineering background, I have a passion for all aspects of audio production, and believe in technical and artistic excellence in sound.
I currently work in Film Sound, Sound Design, and Music Recording.
Skills
I am proficient in:
My experience includes:
I have:
I am interested in:
Member of the Game Audio Network Guild.