Bio / CV

Please download my full CV here. (pdf)

Profile

Coming from a multi-disciplinary engineering background, I have a passion for all aspects of audio production, and believe in technical and artistic excellence in sound.

I currently work in Film Sound, Sound Design, and Music Recording.

Skills

I am proficient in:

  • Most major DAWs, including Cubase/Nuendo, ProTools, Ableton Live and Reaper.
  • Sound editing tools, including Wavelab and Audition.
  • Sound programming environments, including Max/MSP, pD, and cSound.

My experience includes:

  • Practical sound engineering applications.
  • Recording techniques, both studio-based and on-location.
  • Sound editing, processing, and mixing.
  • Sound design for moving image and interactive applications.
  • Custom effects design and implementation.
  • Audio middleware (FMod).

I have:

  • A well-grounded engineering background.
  • An in-depth understanding of digital audio technology and workflows.
  • Extensive audio equipment expertise, in both the digital and analog domains.
  • A passion for audio quality, and the artistic expression through sound.

I am interested in:

  • New audio technologies, learning, and acquiring new skills.
  • Film Sound techniques in the context of game audio.
  • The application of procedural content generation in interactive audio.
  • Supporting and enriching innovative gameplay through innovative sound.

Member of the Game Audio Network Guild.